xx99 wrote:Because it's a community game, it needs to go to Peer Review before it is downloadable to XBox live members. People who pay for the XNA subscription can participate in the Peer Review phase. That's where the content ratings for community games come from.
Right?
El Bishi wrote:xx99 wrote:Because it's a community game, it needs to go to Peer Review before it is downloadable to XBox live members. People who pay for the XNA subscription can participate in the Peer Review phase. That's where the content ratings for community games come from.
Right?
Correct.
Verno77 wrote:El Bishi wrote:xx99 wrote:Because it's a community game, it needs to go to Peer Review before it is downloadable to XBox live members. People who pay for the XNA subscription can participate in the Peer Review phase. That's where the content ratings for community games come from.
Right?
Correct.
So can anyone Peer Review Kodu patches in the future, if they have the money?
New: Added three dedicated servers that everyone can share levels with.
Fix: Fixed a crash that would occur if the Xbox ran out of disk space while writing a file. A warning pops up now stating what's happened, and how to fix it.
Fix: Detect failure of storage media to prevent disappearing world issue.
Content: Updated Gawlf so that the Kodu no longer displays shield effects.

El Bishi wrote:Update (Wednesday 23rd):New: Added three dedicated servers that everyone can share levels with.
Fix: Fixed a crash that would occur if the Xbox ran out of disk space while writing a file. A warning pops up now stating what's happened, and how to fix it.
Fix: Detect failure of storage media to prevent disappearing world issue.
Content: Updated Gawlf so that the Kodu no longer displays shield effects.
........

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