HaloX wrote:Awesome! Although I'm kinda sad about the:
"Fix: Don’t play the speech audio effect if the say bubble string is empty."
I had a pretty neat thing going where if a bot was about to be destroyed, he would do keep making that speech sound (like he was malfunctioning) until he exploded. Easy enough to do it another way, though.
HaloX
Perhaps they could add it (and the rest of the object-based soundfx) as programmable sounds?

