Kodu patch 1 is in playtest - Updated (Wednesday 23rd)

Kodu related discussion

Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby Coolermatt » Wed Jul 15, 2009 9:31 pm

Wow, I can't wait for this patch. I was only expecting more pages and faster speed, but everything else is just great :)
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby randomWave » Thu Jul 16, 2009 12:46 am

We're considering a few more:
- move sensitivity (how fast you get from the speed you're at to your max speed)
- turn sensitivity (same for turning)

I'm playing with them and they really let you make very precise movement.

*

The other big one is the bug where levels disappear, which I believe but have not yet proven is the same one that lets a world get into a state where it crashes when you load it. Sadly this bug is not in our code so it's a complex investigation to figure out how we can work around it. We're not going to release this patch until we have that worked out, but I'm hoping the fix is within a day or so.
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby Markzilla » Thu Jul 16, 2009 12:53 am

randomWave wrote:We're not going to release this patch until we have that worked out

:cry:
These emotes are not enough to express my disappointment.

I want this update so bad.
Current Projects: Kodelings, Kodu Space, Kodu Concept series
"Finished" Projects: Canyon City Run, Kode Forts, The Maze, Smashpeg
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby kazraz » Thu Jul 16, 2009 2:55 am

I knew the patch would be good, but this is almost unbelievable. I never expected half of this to be given in the first patch. I don't think I've ever seen a first patch this good.
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby ReGGeh » Thu Jul 16, 2009 6:58 am

wow an impressive list of updates/fixes, comon MS give this crew some epic funding!


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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby tavishhill2003 » Thu Jul 16, 2009 7:55 am

Something else that would be great at some point that seems like it'd be pretty easy to implement would be additional skyboxes. Maybe some with a few different types of mountains, a sun setting, some with stars, some with forests, etc. Or even the ability to have a lower level horizon skybox (background) alongside different types of skies. As it is right now, you have to add a lot of land and raise the edges to kinda try to isolate the game world you've created and keep it from looking like a floating island in a colored abyss.

Also, is there ANY possibility that at some point in the future you guys can increase the amount of assets we can have in our maps (i.e. increase the thermometer limit)?
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby faster90 » Thu Jul 16, 2009 9:53 am

Thanks for the update Matt,

I hope you get that world disappearing bug fix soon.
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Re: Kodu patch 1 is in playtest - Updated (Friday 17th)

Postby El Bishi » Thu Jul 16, 2009 10:02 pm

Updated with notes from today's build.
Games in progress:
Left 4 Kodu Reloaded, Kodablo, Kommand & Kodu

Games completed:
Intercept, Left 4 Kodu Classic (Coming soon!)
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Re: Kodu patch 1 is in playtest - Updated (Friday 17th)

Postby PoHa » Thu Jul 16, 2009 10:43 pm

El Bishi wrote:Updated with notes from today's build.


Even more awesomesauce to gorge ourselves on once the best patch ever honors our Xbox's with its glorious presence. All hail the Kodu Devs!
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Re: Kodu patch 1 is in playtest - Updated (Friday 17th)

Postby HaloX » Fri Jul 17, 2009 2:14 pm

Awesome! Although I'm kinda sad about the:

"Fix: Don’t play the speech audio effect if the say bubble string is empty."

I had a pretty neat thing going where if a bot was about to be destroyed, he would do keep making that speech sound (like he was malfunctioning) until he exploded. Easy enough to do it another way, though.

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