Kodu patch 1 is in playtest - Updated (Wednesday 23rd)

Kodu related discussion

Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby cybercub » Wed Jul 15, 2009 12:19 pm

Great list for the patch, but we still have to keep the "Press < to edit" on our screens burning in?
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby Verno77 » Wed Jul 15, 2009 12:34 pm

Fix: Crash when opening the virtual keyboard with too long of a string.
Fix: Crash when opening example [say] tile from the programming help.
Fix: Crash while sharing with friends whose GamerTag’s used unsupported characters.
Fix: Softlock when adding more than 8 Lights.


Are these the only crash fixes?
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby El Bishi » Wed Jul 15, 2009 1:02 pm

Straight from the playtest thread:
In the update, we added a few sharing tweaks for folks who want to user their xbox as a sort of quasi-server. The basic change is that you can now set your xbox up so that your friends can send worlds to it without you being there to actively initiate the transfer.

We’ve noticed some people offering up their xbox as a community sharing station of sorts. This is a bit of effort because the owner of this machine has to actively download from everyone who visits. We’ve added a way for visitors to upload their levels directly as long as everyone has given their permission.

Tweak 1: Send To
Send To lets you push a world over to a friend’s machine. You still both have to be in a sharing session, but now you can pick which level you want to give your friend rather than having them choose. Your friend has to allow this specifically by turning on “accept sent worlds” in the options screen.

Finding the Send To menu: In a sharing session, open one of your local world “bins” (My Worlds, Downloads), select a shared world, then press <A> to open the pop-out menu. Here you will see a submenu called “Send To >”. Other players in the sharing session that have this feature enabled will appear on the menu. Selecting a player will attempt to add the current world to their download queue. This can fail if they already have the world downloaded, or it is already queued for download by them.

Tweak 2: Favorite Tag
This is not a sharing-specific change, but simply a new tag that you can set on your worlds. This tag does have special meaning in the sharing session however in that you can set your machine to automatically download favorites from anyone you’re in a sharing session with. Here are a few examples of how it behaves:
- When you join a session, you immediately queue all shared favorite worlds for download.
- When a new player joins the session, others will automatically queue the player’s shared favorites for download.
- Whenever someone in the session marks a shared level as a favorite, others will automatically queue it for download.
- Favorite worlds can be visually identifed by the golden band around their thumbnails.
- The favorite tag is always cleared upon download.

To make this auto-download mechanism easy to manage, we’ve added a tag editor to the world browsing screens, making it possible to manage your favorites while sharing. This tag editor is not exclusively for use in sharing sessions though. It is a general tool available in the Load World menu as well.

These new features are turned off by default. You can enable them in the options helix off the main menu. Before you enable either of these features, please be aware that you will be opening yourself up to receiving worlds you did not explicitly ask for.
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Left 4 Kodu Reloaded, Kodablo, Kommand & Kodu

Games completed:
Intercept, Left 4 Kodu Classic (Coming soon!)
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby El Bishi » Wed Jul 15, 2009 1:04 pm

Verno77 wrote:
Fix: Crash when opening the virtual keyboard with too long of a string.
Fix: Crash when opening example [say] tile from the programming help.
Fix: Crash while sharing with friends whose GamerTag’s used unsupported characters.
Fix: Softlock when adding more than 8 Lights.


Are these the only crash fixes?

Is there a specific crash you are thinking about (with repro steps)?
Games in progress:
Left 4 Kodu Reloaded, Kodablo, Kommand & Kodu

Games completed:
Intercept, Left 4 Kodu Classic (Coming soon!)
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby Verno77 » Wed Jul 15, 2009 1:33 pm

El Bishi wrote:
Verno77 wrote:
Fix: Crash when opening the virtual keyboard with too long of a string.
Fix: Crash when opening example [say] tile from the programming help.
Fix: Crash while sharing with friends whose GamerTag’s used unsupported characters.
Fix: Softlock when adding more than 8 Lights.


Are these the only crash fixes?

Is there a specific crash you are thinking about (with repro steps)?


The one that crash the game when attempt to load worlds you've worked on for awhile. Link
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby Raikusxox » Wed Jul 15, 2009 2:36 pm

Wow this is the first patch and they are fixing all the kinks, they really don't need another patch besides to add more models and sounds. Good job :D Any info on when it's being released?
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby StoneySmile » Wed Jul 15, 2009 3:46 pm

So Wait, it says " Thought" it could move. Can we program the soccer ball to be moved now or not?
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby El Bishi » Wed Jul 15, 2009 3:48 pm

StoneySmile wrote:So Wait, it says " Thought" it could move. Can we program the soccer ball to be moved now or not?

Nope, I don't think so. I'll check later though.
Games in progress:
Left 4 Kodu Reloaded, Kodablo, Kommand & Kodu

Games completed:
Intercept, Left 4 Kodu Classic (Coming soon!)
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby El Bishi » Wed Jul 15, 2009 3:50 pm

Verno77 wrote:
El Bishi wrote:
Verno77 wrote:
Are these the only crash fixes?

Is there a specific crash you are thinking about (with repro steps)?


The one that crash the game when attempt to load worlds you've worked on for awhile. Link

As mark said in that thread, this bug is linked to the disappearing worlds bug (the only one that isn't fixed currently - they are still working on tracking it down, so it may or may not get into the patch on time).
Games in progress:
Left 4 Kodu Reloaded, Kodablo, Kommand & Kodu

Games completed:
Intercept, Left 4 Kodu Classic (Coming soon!)
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Re: Kodu patch 1 is in playtest - Current patch notes inside

Postby El Bishi » Wed Jul 15, 2009 3:51 pm

Raikusxox wrote:Wow this is the first patch and they are fixing all the kinks, they really don't need another patch besides to add more models and sounds. Good job :D Any info on when it's being released?

It has to pass playtest and then peer review, so assuming no game-breakers are found, I would guess about a week. Probably less.
Games in progress:
Left 4 Kodu Reloaded, Kodablo, Kommand & Kodu

Games completed:
Intercept, Left 4 Kodu Classic (Coming soon!)
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